Dice
Shake and see which side comes up selected.
let tone = 0
let duration = 0
let item = 0
input.onGesture(Gesture.Shake, function () {
light.setAll(0x000000)
light.setPhotonMode(PhotonMode.PenUp)
item = Math.randomRange(0, 10)
light.photonForward(1)
duration = 20
tone = 262
for (let i = 0; i < item; i++) {
light.photonForward(1)
music.playTone(tone, duration)
tone += 100
duration += 10
}
for (let i = 0; i < 20; i++) {
light.photonForward(1)
music.playTone(tone, duration)
duration += 10
}
music.playTone(1400, 500)
})